5027

A Comparison of Gradient Estimation Methods for Volume Rendering on Unstructured Meshes

Carlos Correa, Robert Hero, Kwan-Liu Ma
Visualization and Interface Design Innovation (VIDI) Research Group, Department of Computer Science, University of California, 2063 Kemper Hall, One Shields Avenue, Davis, CA 95616, USA
IEEE Transactions on Visualization and Computer Graphics, 2009

@article{correa2009comparison,

   title={A Comparison of Gradient Estimation Methods for Volume Rendering on Unstructured Meshes},

   author={Correa, C.D. and Hero, R. and Ma, K.L.},

   journal={IEEE Transactions on Visualization and Computer Graphics},

   pages={305–319},

   year={2009},

   publisher={Published by the IEEE Computer Society}

}

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This paper presents a study of gradient estimation methods for rendering unstructured-mesh volume data. Gradient estimation is necessary for rendering shaded isosurfaces and specular highlights, which provide important cues for shape and depth. Gradient estimation has been widely studied and deployed for regular-grid volume data to achieve local illumination effects, but has been, otherwise, for unstructured-mesh data. As a result, most of the unstructured-mesh volume visualizations made so far were unlit. In this paper, we present a comprehensive study of gradient estimation methods for unstructured meshes with respect to their cost and performance. Through a number of benchmarks, we discuss the effects of mesh quality and scalar function complexity in the accuracy of the reconstruction, and their impact in lighting-enabled volume rendering. Based on our study, we also propose two heuristic improvements to the gradient reconstruction process. The first heuristic improves the rendering quality with a hybrid algorithm that combines the results of the multiple reconstruction methods, based on the properties of a given mesh. The second heuristic improves the efficiency of its GPU implementation, by restricting the computation of the gradient on a fixed-size local neighborhood.
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