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Physical and graphical effects in OpenCL by example

Justin Hensley, Derek Gerstmann, Jason Yang
Proceeding SA ’10 ACM SIGGRAPH ASIA 2010 Courses, 2010

@inproceedings{hensley2010physical,

   title={Physical and graphical effects in OpenCL by example},

   author={Hensley, J. and Gerstmann, D. and Yang, J.},

   booktitle={ACM SIGGRAPH ASIA 2010 Courses},

   pages={11},

   year={2010},

   organization={ACM}

}

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There are strong indications that the future of interactive graphics involves a more flexible programming model than today’s OpenGL/Direct3D pipelines. That means that graphics developers will need a basic understanding of how to combine emerging parallel-programming techniques with the traditional interactive rendering pipeline. This course provides an introduction to parallel-programming architectures and environments for interactive graphics, and demonstrates how to combine traditional rendering APIs with advanced parallel computation. It presents several studies of how developers combine traditional rendering API techniques with advanced parallel computation. Each case study includes a live demo and discusses the mix of parallel-programming constructs used, details of the graphics algorithm, and how the rendering pipeline and computation interact to achieve the technical goals. All computation is done in OpenCL. A combination of DirectX and OpenGL is used for the rendering.
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