GPU Isosurface Raycasting of FCC Datasets
School of Computer Science, University of Seoul, Republic of Korea
Graphical Models, 2012
@article{kima2012gpu,
title={GPU Isosurface Raycasting of FCC Datasets},
author={Kima, M.},
year={2012}
}
This paper presents an efficient and accurate isosurface rendering algorithm for the natural C^1 splines on the face-centered cubic (FCC) lattice. Leveraging fast and accurate evaluation of a spline field and its gradient, accompanied by efficient empty-space skipping, the approach generates high-quality isosurfaces of FCC datasets at interactive speed (20-70 fps). The pre-processing computation (quasi-interpolation and min/max cell construction) is improved 20 to 30-fold by OpenCL kernels. In addition, a novel indexing scheme is proposed that allows an FCC dataset to be stored as a four-channel 3D texture. When compared with other reconstruction schemes on the Cartesian and BCC (body-centered cubic) lattices, this method can be considered a practical reconstruction scheme that offers both quality and performance. The OpenCL and GLSL (OpenGL Shading Language) source codes are provided as a reference.
November 24, 2012 by hgpu