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Advanced illumination techniques for GPU volume raycasting

Markus Hadwiger, Patric Ljung, Christof R. Salama, Timo Ropinski
VRVis Research Center, Vienna, Austria
In SIGGRAPH Asia ’08: ACM SIGGRAPH ASIA 2008 courses (2008), pp. 1-166.

@conference{hadwiger2008advanced,

   title={Advanced illumination techniques for GPU volume raycasting},

   author={Hadwiger, M. and Ljung, P. and Salama, C.R. and Ropinski, T.},

   booktitle={ACM SIGGRAPH ASIA 2008 courses},

   pages={1–166},

   year={2008},

   organization={ACM}

}

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Volume raycasting techniques are important for both visual arts and visualization. They allow an efficient generation of visual effects and the visualization of scientific data obtained by tomography or numerical simulation. Thanks to their flexibility, experts agree that GPU-based raycasting is the state-of-the art technique for interactive volume rendering. It will most likely replace existing slice-based techniques in the near future. Volume rendering techniques are also effective for the direct rendering of implicit surfaces used for soft body animation and constructive solid geometry.
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