Brook for GPUs: Stream Computing on Graphics Hardware

I. Buck, T. Foley, D. Horn, J. Sugerman, K. Mike, H. Pat
Stanford University
ACM Transactions on Graphics (TOG) – Proceedings of ACM SIGGRAPH 2004, Volume 23 Issue 3, August 2004


   title={Brook for GPUs: stream computing on graphics hardware},

   author={Buck, I. and Foley, T. and Horn, D. and Sugerman, J. and Fatahalian, K. and Houston, M. and Hanrahan, P.},

   booktitle={ACM SIGGRAPH 2004 Papers},





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In this paper, we present Brook for GPUs, a system for general-purpose computation on programmable graphics hardware. Brook extends C to include simple data-parallel constructs, enabling the use of the GPU as a streaming co-processor. We present a compiler and runtime system that abstracts and virtualizes many aspects of graphics hardware. In addition, we present an analysis of the effectiveness of the GPU as a compute engine compared to the CPU, to determine when the GPU can outperform the CPU for a particular algorithm. We evaluate our system with five applications, the SAXPY and SGEMV BLAS operators, image segmentation, FFT, and ray tracing. For these applications, we demonstrate that our Brook implementations perform comparably to hand-written GPU code and up to seven times faster than their CPU counterparts.
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