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Graphics Programming on the Web WebCL Course Notes

Mikael Bourges-Sevenier
Motorola Mobility, Inc.
Siggraph, 2012
@article{bourges2012graphics,

   title={Graphics Programming on the Web WebCL Course Notes},

   author={Bourges-S{‘e}venier, Mika{"e}l},

   year={2012}

}

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This document introduces WebCL [1], a new standard under development by the Khronos Group, for highperformance computing in web browsers. Since WebCL wraps OpenCL, the course starts by reviewing important OpenCL [2] concepts. Next, we detail how to program with WebCL in the browser and on devices such as GPUs. Finally, we discuss WebCL – WebGL [3] interoperability and provide complete examples of moving from WebGL shaders to WebCL. Last, we provide tips and tricks to ease such translation and to optimize WebCL code performance.
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