10515

Neptune: An astrophysical smooth particle hydrodynamics code for massively parallel computer architectures

Prashanth Jaikumar
California State University, Long Beach
California State University, 2012

@article{sandalski2012neptune,

   title={Neptune: An astrophysical smooth particle hydrodynamics code for massively parallel computer architectures},

   author={Sandalski, Stou},

   year={2012}

}

Download Download (PDF)   View View   Source Source   

1956

views

Smooth particle hydrodynamics is an efficient method for modeling the dynamics of fluids. It is commonly used to simulate astrophysical processes such as binary mergers. We present a newly developed GPU accelerated smooth particle hydrodynamics code for astrophysical simulations. The code is named neptune after the Roman god of water. It is written in OpenMP parallelized C++ and OpenCL and includes octree based hydrodynamic and gravitational acceleration. The design relies on object-oriented methodologies in order to provide a flexible and modular framework that can be easily extended and modified by the user. Several pre-built scenarios for simulating collisions of polytropes and black-hole accretion are provided.
No votes yet.
Please wait...

* * *

* * *

HGPU group © 2010-2024 hgpu.org

All rights belong to the respective authors

Contact us: