GPU Based Generation and Real-Time Rendering of Semi-Procedural Terrain Using Features
Leiden Institute of Advanced Computer Science (LIACS), Leiden University, Niels Bohrweg 1, 2333 CA Leiden, The Netherlands
Leiden University, 2013
@article{zaaijer2013generation,
title={GPU Based Generation and Real-Time Rendering of Semi-Procedural Terrain Using Features},
author={Simon Zaaijer},
year={2013}
}
Generation and real-time rendering of terrain is a complex and multifaceted problem. Besides the obvious trade-offs between performance and quality, many different generation and rendering solutions exist. Different choices in implementation will result in very different visuals, usability and tools for generation. In this thesis, a fast and intuitive terrain generation method based on sketching is proposed alongside a method for real-time generation and rendering of a detailed mesh using the GPU.
October 5, 2013 by hgpu