High-Performance Graphics 2014

June 23 – 25, 2014
Lyon, France

High-Performance Graphics is the leading international forum for performance-oriented graphics and imaging systems research including innovative algorithms, efficient implementations, languages, parallelism, compilers, parallelism, hardware and architectures for high-performance graphics. High-Performance Graphics was founded in 2009 to synthesize and broaden two important and well-respected conferences in computer graphics:
Graphics Hardware and Interactive Ray Tracing. The conference brings together researchers, engineers, and architects to discuss the complex interactions of parallel hardware, novel programming models, and efficient algorithms in the design of systems for current and future graphics and visual computing applications.
Topics include (but are not limited to):

Hardware and systems for high-performance graphics and visual computing
Graphics hardware simulation, optimization, and performance measurement
Shading architectures
Novel fixed-function hardware design
Hardware for accelerating computer
Hardware design for mobile, embedded, integrated, and low-power devices
Cloud-accelerated graphics systems
Novel display technologies
Virtual and augmented reality systems

High-performance computer vision and image processing techniques
High-performance algorithms for computational photography, video, and computer vision
Hardware architectures for image and signal processors (ISPs)
Performance analysis of computational photography and computer vision applications on parallel architectures, GPUs, and specialized hardware

Programming abstractions for graphics
Interactive rendering pipelines (hardware or software)
Programming models and APIs for graphics, vision, and image processing
Shading language design and implementation
Compilation techniques for parallel graphics architectures

Rendering algorithms
Spatial acceleration data structures
Surface representations and tessellation algorithms
Texturing and compression/decompression algorithms
Interactive rendering algorithms (hardware or software)
Visibility algorithms (ray tracing, rasterization, transparency, anti-aliasing, …)
Illumination algorithms (shadows, global illumination, …)
Image sampling strategies and filtering techniques
Scalable algorithms for parallel rendering and large data visualization

Parallel computing for graphics and visual computing applications
Physics and animation
Novel applications of GPU computing

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