Multilevel Multidimensional Scaling on the GPU
The University Of British Columbia
(2007)
@phdthesis{ingram2007multilevel,
title={Multilevel multidimensional scaling on the GPU},
author={Ingram, S.F.},
year={2007},
school={Citeseer}
}
We present Glimmer, a new multilevel visualization algorithm for multidimen-sional scaling designed to exploit modern graphics processing unit (GPU) hard-ware. We also present GPU-SF, a parallel, force-based subsystem used by Glim-mer. Glimmer organizes input into a hierarchy of levels and recursively applies GPU-SF to combine and refine the levels. The multilevel nature of the algorithm helps avoid local minima while the GPU parallelism improves speed of computa-tion. We propose a robust termination condition for GPU-SF based on a filtered approximation of the normalized stress function. We demonstrate the benefits of Glimmer in terms of speed, normalized stress, and visual quality against several previous algorithms for a range of synthetic and real benchmark datasets. We show that the performance of Glimmer on GPUs is substantially faster than a CPU imple-mentation of the same algorithm. We also propose a novel texture paging strategy called distance paging for working with precomputed distance matrices too large to fit in texture memory. ii
November 4, 2010 by hgpu