Particle-Based Fluid Simulation on the GPU
Stony Brook University
Computational Science ICCS 2006 (2006), pp. 228-235.
@article{hegeman2006particle,
title={Particle-based fluid simulation on the GPU},
author={Hegeman, K. and Carr, N. and Miller, G.},
journal={Computational Science–ICCS 2006},
pages={228–235},
year={2006},
publisher={Springer}
}
Large scale particle-based fluid simulation is important to both the scientific and computer graphics communities. In this paper, we explore the effectiveness of implementing smoothed particle hydrodynamics on the streaming architecture of a GPU. A dynamic quadtree structure is proposed to accelerate the computation of inter-particle forces. Our method readily extends to higher dimensions without undue increase in memory or computation costs. We show that a GPU implementation runs nearly an order of magnitude faster than our CPU version for large problem sizes.
November 8, 2010 by hgpu