13722

FastTree: A Hardware KD-Tree Construction Acceleration Engine for Real-Time Ray Tracing

Xingyu Liu, Yangdong Deng, Yufei Ni, Zonghui Li
Institute of Microelectronics, Tsinghua University
18th ACM/IEEE Design Automation and Test in Europe (DATE’15), 2015

@article{liu2015fasttree,

   title={FastTree: A Hardware KD-Tree Construction Acceleration Engine for Real-Time Ray Tracing},

   author={Liu, Xingyu and Deng, Yangdong and Ni, Yufei and Li, Zonghui},

   year={2015}

}

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The ray tracing algorithm is well-known for its ability to generate photo-realistic rendering effects. Recent years have witnessed a renewed momentum in pushing it to real-time for better user experience. Today the construction of acceleration structures, e.g., kd-tree, has become the bottleneck of ray tracing. A dedicated hardware architecture, FastTree, was proposed for kd-tree construction by adopting a fully parallel construction algorithm. FastTree was validated by an FPGA prototype and evaluated as an ASIC implementation. Experiment result shows FastTree outperforms existing hardware construction engines by a factor of nearly 4X at a similar area and power budget.
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