GPU Ray-Traced Collision Detection for Cloth Simulation
INSA de Rennes, IRISA, Inria
hal-01218186, (23 October 2015)
@inproceedings{lehericey2015gpu,
title={GPU ray-traced collision detection for cloth simulation},
author={Lehericey, Fran{c{c}}ois and Gouranton, Val{‘e}rie and Arnaldi, Bruno},
booktitle={Symposium on Virtual Reality Software and Technology, VRST},
year={2015}
}
We propose a method to perform collision detection with cloths with ray-tracing. Our method is able to perform collision detection between cloths and volumetric objects (rigid or deformable) as well as collision detection between cloths (including auto-collision). Our method casts rays between objects to perform collision detection, and an inversion-handling algorithm is introduced to correct errors introduced by discrete simulations. GPU computing is used to improve the performances. Our implementation handles scenes containing deformable objects at an interactive frame-rate, with collision detection lasting a few milliseconds.
October 29, 2015 by hgpu