Skeleton and Shape Adjustment and Tracking in Multicamera Environments
Technical University of Catalonia, Barcelona, Spain
In Articulated Motion and Deformable Objects, Vol. 6169 (2010), pp. 88-97-97.
@article{alcoverro2010skeleton,
title={Skeleton and Shape Adjustment and Tracking in Multicamera Environments},
author={Alcoverro, M. and Casas, J. and Pard{`a}s, M.},
journal={Articulated Motion and Deformable Objects},
pages={88–97},
year={2010},
publisher={Springer}
}
In this paper we present a method for automatic body model adjustment and motion tracking in multicamera environments. We introduce a set of shape deformation parameters based on linear blend skinning, that allow a deformation related to the scaling of the distinct bones of the body model skeleton, and a deformation in the radial direction of a bone. The adjustment of a generic body model to a specific subject is achieved by the estimation of those shape deformation parameters. This estimation combines a local optimization method and hierarchical particle filtering, and uses an efficient cost function based on foreground silhouettes using GPU. This estimation takes into account anthropometric constraints by using a rejection sampling method of propagation of particles. We propose a hierarchical particle filtering method for motion tracking using the adjusted model. We show accurate model adjustment and tracking for distinct subjects in a 5 cameras set up.
November 20, 2010 by hgpu