Particle filter on GPUs for real-time tracking
ESCET-URJC
In SIGGRAPH ’04: ACM SIGGRAPH 2004 Posters (2004)
@conference{montemayor2004particle,
title={Particle filter on GPUs for real-time tracking},
author={Montemayor, A.S. and Pantrigo, J.J. and S{‘a}nchez, {‘A}. and Fern{‘a}ndez, F.},
booktitle={ACM SIGGRAPH 2004 Posters},
pages={94},
isbn={1581138962},
year={2004},
organization={ACM}
}
In this work, we have designed and implemented a preliminary real-time particle filter algorithm that makes use of a GPU to execute the algorithm’s main performance bottleneck. Our strategy uses a texture multiplication for reducing the computational efforts generated by a sequential evaluation. This work presents some similarities with the work of [Oh and Jung 2004] applied to GPU implementation of neural networks.
November 29, 2010 by hgpu