Detection of collisions and self-collisions using image-space techniques
Computer Graphics Laboratory, ETH Zurich
In Journal of WSCG, Vol. 12 (2004), pp. 145-152
@article{heidelberger2004detection,
title={Detection of collisions and self-collisions using image-space techniques},
author={Heidelberger, B. and Teschner, M. and Gross, M.},
journal={Journal of WSCG},
volume={12},
number={3},
pages={145–152},
year={2004},
publisher={Citeseer}
}
Image-space techniques have shown to be very efficient for collision detection in dynamic simulation and animation environments. This paper proposes a new image-space technique for efficient collision detection of arbitrarily shaped, water-tight objects. In contrast to existing approaches that do not consider self-collisions, our approach combines the image-space object representation with information on face orientation to overcome this limitation. While image-space techniques are commonly implemented on graphics hardware, software solutions have been neglected so far. In this paper, the performance of two GPU-based implementations and one CPU-based implementation of the proposed collision detection algorithm are compared. Results suggest, that graphics hardware accelerates collision detection in geometrically complex environments, while the CPU-based implementation provides more flexibility and better performance in case of small environments.
November 29, 2010 by hgpu