Continuous Level of Detail on Graphics Hardware
Universitat Jaume I, Depto. Lenguajes y Sistemas Informaticos, 12071 Castellon, Spain
In Discrete Geometry for Computer Imagery , Vol. 4245 (2006), pp. 460-469
@conference{ramos2006continuous,
title={Continuous level of detail on graphics hardware},
author={Ramos, F. and Chover, M. and Ripolles, O. and Granell, C.},
booktitle={Discrete Geometry for Computer Imagery},
pages={460–469},
year={2006},
organization={Springer}
}
Recent advances in graphics hardware provide new possibilities to successfully integrate and improve multiresolution models. In this paper, we present a new continuous multiresolution model that maintains its geometry, based on triangle strips, in high-performance memory in the GPU. This model manages the level of detail by performing fast strip updating operations. We show how this approach takes advantage of the new capabilities of GPUs in an efficient manner.
December 4, 2010 by hgpu