Animating physically based explosions in real-time
Norwegian University of Science and Technology
In AFRIGRAPH ’07: Proceedings of the 5th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa (2007), pp. 61-69
@conference{ek2007animating,
title={Animating physically based explosions in real-time},
author={Ek, L.A. and Vistnes, R. and Gundersen, O.E.},
booktitle={Proceedings of the 5th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa},
pages={69},
year={2007},
organization={ACM}
}
We present a framework for real-time animation of explosions that runs completely on the GPU. The simulation allows for arbitrary internal boundaries and is governed by a combustion process, a Stable Fluid solver, which includes thermal expansion, and turbulence modeling. The simulation results are visualised by two particle systems rendered using animated textures. The results are physically based, non-repeating, and dynamic real-time explosions with high visual quality.
December 6, 2010 by hgpu