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GPU techniques for creating visually diverse crowds in real-time

R. Galvao, R. G. Laycock, A. M. Day
University of East Anglia, UK
In VRST ’08: Proceedings of the 2008 ACM symposium on Virtual reality software and technology (2008), pp. 79-86

@conference{galvao2008gpu,

   title={Gpu techniques for creating visually diverse crowds in real-time},

   author={Galvao, R. and Laycock, RG and Day, AM},

   booktitle={Proceedings of the 2008 ACM symposium on Virtual reality software and technology},

   pages={79–86},

   year={2008},

   organization={ACM}

}

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Real-time crowds significantly improve the realism of virtual environments, therefore their use has increased considerably over the last few years in a variety of applications, including real-time games and virtual tourism. However, due to current hardware limitations, crowd variety tends to be sacrificed in order for the crowd simulation to execute in real-time, which decreases the quality and realism of the crowd.
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