GPU techniques for creating visually diverse crowds in real-time
University of East Anglia, UK
In VRST ’08: Proceedings of the 2008 ACM symposium on Virtual reality software and technology (2008), pp. 79-86
@conference{galvao2008gpu,
title={Gpu techniques for creating visually diverse crowds in real-time},
author={Galvao, R. and Laycock, RG and Day, AM},
booktitle={Proceedings of the 2008 ACM symposium on Virtual reality software and technology},
pages={79–86},
year={2008},
organization={ACM}
}
Real-time crowds significantly improve the realism of virtual environments, therefore their use has increased considerably over the last few years in a variety of applications, including real-time games and virtual tourism. However, due to current hardware limitations, crowd variety tends to be sacrificed in order for the crowd simulation to execute in real-time, which decreases the quality and realism of the crowd.
December 11, 2010 by hgpu