Shader Performance Analysis on a Modern GPU Architecture
Department of Computer Architecture, Universitat Politecnica de Catalunya
38th Annual IEEE/ACM International Symposium on Microarchitecture, 2005. MICRO-38. Proceedings.
@conference{moya2005shader,
title={Shader performance analysis on a modern GPU architecture},
author={Moya, V. and Gonzalez, C. and Roca, J. and Fernandez, A. and Espasa, R.},
booktitle={Microarchitecture, 2005. MICRO-38. Proceedings. 38th Annual IEEE/ACM International Symposium on},
pages={10–364},
isbn={0769524400},
year={2005},
organization={IEEE}
}
This paper presents an analysis of the performance of the shader processing units in a modern graphics processor unit (GPU) architecture using real graphic applications. The architecture of a modern GPU is described and a simulator and associated framework used to evaluate the architecture is introduced. The paper analyses the effects in performance of different configurations of the shader processing units and compares a classic GPU with a unified shader GPU. The evaluated unified shader architecture proves to be 15% to 30% more efficient, in terms of area, with a 2% to 7% improvement in performance when compared with a similar nonunified architecture.
December 18, 2010 by hgpu