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Information Visualization of Multi-dimensional Cellular Automata using GPU Programming

Stephane Gobron, Daniel Mestre
Movement and Perception Laboratory, Federative Research Institute Marey, UMR 6152, CNRS, University of Aix-Marseille II, Luminy, F-13009 Marseille, France.
11th International Conference Information Visualization, 2007. IV ’07.

@conference{gobron2007information,

   title={Information visualization of multi-dimensional cellular automata using GPU programming},

   author={Gobron, S. and Mestre, D.},

   booktitle={Information Visualization, 2007. IV’07. 11th International Conference},

   pages={33–39},

   isbn={0769529003},

   issn={1550-6037},

   year={2007},

   organization={IEEE}

}

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We propose a method for generating all possible rules of multi-dimension Boolean cellular automata (CA). Based on an original encoding method and the programming of graphical processor units (GPU), this method allows us to visualize the CA information flow in real-time so that emerging behaviors can be easily identified. Algorithms of first and von Neumann neighborhood second degrees are detailed with their respective fragment shaders programs. As symmetrical CA rules are especially useful in many research fields, we propose an encoding technique to automatically derive their codes; we then apply this technique to identify the 4096 possible cases for surface CA. To show the efficiency of our model a set of converging global behaviors are listed and described. In the last part of the paper we present methods for developing Moore neighborhood in two and in three dimensions. Finally we discuss issues concerning computation and the visualization of non-Boolean and higher dimension CA.
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