Impostors, Pseudo-instancing and Image Maps for GPU Crowd Rendering
Department of Computer Science, ITESM-CEM
The International Journal of Virtual Reality, 2007, 6(1), p.35-44
@conference{millan2006impostors,
title={Impostors and pseudo-instancing for GPU crowd rendering},
author={Millan, E. and Rudomin, I.},
booktitle={Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia},
pages={49–55},
isbn={1595935649},
year={2006},
organization={ACM}
}
Rendering large crowds of characters requires a great amount of computational power. To increase the efficiency for this render, we propose the use of the graphics processor, in combination of two different level-of-detail techniques: impostors, for characters with low detail, and pseudo-instancing, for characters with full detail. In addition, different approaches are used to increase the diversity in appearance for these characters, and a shadow mapping technique is integrated into the simulation.
December 25, 2010 by hgpu