A GPU Sub-pixel Algorithm for Autostereoscopic Virtual Reality
University of Illinois at Chicago
IEEE Virtual Reality Conference, 2007. VR ’07. p.131-137
@conference{kooima2007gpu,
title={A gpu sub-pixel algorithm for autostereoscopic virtual reality},
author={Kooima, R.L. and Peterka, T. and Girado, J.I. and Ge, J. and Sandin, D.J. and DeFanti, T.A.},
booktitle={Virtual Reality Conference, 2007. VR’07. IEEE},
pages={131–137},
isbn={1424409063},
year={2007},
organization={IEEE}
}
Autostereoscopic displays enable unencumbered immersive virtual reality, but at a significant computational expense. This expense impacts the feasibility of autostereo displays in high-performance real-time interactive applications. A new autostereo rendering algorithm named autostereo combiner addresses this problem using the programmable vertex and fragment pipelines of modern graphics processing units (GPUs). This algorithm is applied to the Varrier, a large-scale, head-tracked, parallax barrier autostereo virtual reality platform. In this capacity, the Combiner algorithm has shown performance gains of 4x over traditional parallax barrier rendering algorithms. It has enabled high-performance rendering at sub-pixel scales, affording a 2x increase in resolution and showing a 1.4x improvement in visual acuity.
December 28, 2010 by hgpu