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Combining computer vision and physics simulations using GPGPU

Justin Hensley, John Isidoro, Arcot J. Preetham
Graphics Product Group, AMD Inc
In SIGGRAPH ’07: ACM SIGGRAPH 2007 sketches (2007)
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We present a system that uses the immense processing capabilities of graphics processors (GPUs) to enable a computer vision algorithm, such as stereo depth extraction, to drive a physics simulation in an interactive environment. This combination of processing has the potential to dramatically alter the way that people interact with computers through novel user interfaces and in interactive gaming.
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