GPU computing for shallow water flow simulation based on finite volume schemes
Dpto. de Analisis Matematico, Universidad de Malaga, Campus de Teatinos s/n, 29080 Malaga, Spain
Comptes Rendus Mecanique (30 December 2010)
@article{castro2010gpu,
title={GPU computing for shallow water flow simulation based on finite volume schemes},
author={Castro, M.J. and Ortega, S. and de la Asuncion, M. and Mantas, J.M. and Gallardo, J.M.},
journal={Comptes Rendus M{‘e}canique},
issn={1631-0721},
year={2010},
publisher={Elsevier}
}
This article is a review of the work that we are carrying out to efficiently simulate shallow water flows. In this paper, we focus on the efficient implementation of path-conservative Roe type high-order finite volume schemes to simulate shallow flows that are supposed to be governed by the one-layer or two-layer shallow water systems, formulated under the form of a conservation law with source terms. The implementation of the scheme is carried out on Graphics Processing Units (GPUs), thus achieving a substantial improvement of the speedup with respect to normal CPUs. Finally, some numerical experiments are presented.
January 16, 2011 by hgpu