International workshop and tutorial on Computational Intelligence on Consumer Games and Graphics Hardware, CIGPU 2011
The fourth International workshop and tutorial on Computational Intelligence on Consumer Games and Graphics Hardware (CIGPU 2011) will be held as a workshop in the GECCO-2011 conference in Dublin 12-16 July 2011.
CIGPU 2011 is the fourth workshop on the use of GPUs, games consoles and other consumer hardware for evolutionary algorithms and other computational intelligence techniques.
Due to its speed, price, and availability, there is increasing interest in using mass consumer market commodity hardware for engineering and scientific applications. Mostly this has concentrated upon graphics hardware, particularly GPUs, due to their ability to offer teraflop performance on a desktop using a restricted form of parallel computing. There is also increasing interest in using the computing power of game consoles such as the Xbox, Playstation and Cell processor, and portable entertainment and/or cellular phone mobile devices for research and applications.