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Interactive Computer Graphics: A Top-Down Approach Using OpenGL (5th Edition)

Edward Angel
Pearson/Addison-Wesley, 2008

@book{angel2008interactive,

   title={Interactive computer graphics: a top-down approach using OpenGL},

   author={Angel, E.},

   isbn={9780321535863},

   lccn={2008005209},

   series={Alternative eText Formats Series},

   url={http://books.google.com/books?id=6sxCPgAACAAJ},

   year={2008},

   publisher={Pearson/Addison-Wesley}

}

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Interactive Computer Graphics fourth edition presents introductory computer graphics concepts using a proven top-down, programming-oriented approach and careful integration of OpenGL to teach core concepts. The fourth edition has been revised to more closely follow the OpenGL pipeline architecture and includes a new chapter on programmable hardware topics (vertex shaders). As with previous editions, readers learn to program three-dimensional applications as soon as possible. The Fourth edition focuses on core theory in graphics. Topics such as light-material interactions, shading, modeling, curves and surfaces, antialiasing, texture mapping, and compositing and hardware issues are covered.
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