29359

Double-Precision Floating-Point Data Visualizations Using Vulkan API

Nezihe Sözen
Siemens Turkiye, Istanbul
arXiv:2408.09699 [cs.GR], (19 Aug 2024)

@misc{sozen2024doubleprecisionfloatingpointdatavisualizations,

   title={Double-Precision Floating-Point Data Visualizations Using Vulkan API},

   author={Nezihe Sozen},

   year={2024},

   eprint={2408.09699},

   archivePrefix={arXiv},

   primaryClass={cs.GR},

   url={https://arxiv.org/abs/2408.09699}

}

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Proper representation of data in graphical visualizations becomes challenging when high accuracy in data types is required, especially in those situations where the difference between double-precision floating-point and single-precision floating-point values makes a significant difference. Some of the limitations of using single-precision over double-precision include lesser accuracy, which accumulates errors over time, and poor modeling of large or small numbers. In such scenarios, emulated double precision is often used as a solution. The proposed methodology uses a modern GPU pipeline and graphics library API specifications to use native double precision. In this research, the approach is implemented using the Vulkan API, C++, and GLSL. Experimental evaluation with a series of experiments on 2D and 3D point datasets is proposed to indicate the effectiveness of the approach. This evaluates performance comparisons between native double-precision implementations against their emulated double-precision approaches with respect to rendering performance and accuracy. This study provides insight into the benefits of using native double-precision in graphical applications, denoting limitations and problems with emulated double-precision usages. These results improve the general understanding of the precision involved in graphical visualizations and assist developers in making decisions about which precision methods to use during their applications.
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