Migrating real-time depth image-based rendering from traditional to next-gen GPGPU
Multimedia Group, IMEC, Leuven
3DTV Conference: The True Vision – Capture, Transmission and Display of 3D Video, 2009
@conference{rogmans2009migrating,
title={Migrating real-time depth image-based rendering from traditional to next-gen GPGPU},
author={Rogmans, S. and Dumont, M. and Lafruit, G. and Bekaert, P.},
booktitle={3DTV Conference: The True Vision-Capture, Transmission and Display of 3D Video, 2009},
pages={1–4},
organization={IEEE}
}
This paper focuses on the current revolution in using the GPU for general-purpose computations (GPGPU), and how to maximally exploit its powerful resources. Recently, the advent of next-generation GPGPU replaced the traditional way of exploiting the graphics hardware. We have migrated real-time depth image-based rendering – for use in contemporary 3DTV technology – and noticed however that using both GPGPU paradigms leads to a higher performance than non-hybrid implementations. Using this paper, we want to sensitize other researchers to reconsider before migrating their implementation completely, and use our practical migration rules to achieve maximum performance with minimal effort.
April 4, 2011 by hgpu