Real-time parallel remote rendering for mobile devices using graphics processing units
University of Illinois at Urbana-Champaign, Department of Computer Science, 201 N Goodwin Ave, Urbana, IL, 61801, USA
IEEE International Conference on Multimedia and Expo (ICME), 2010
@conference{yoo2010real,
title={Real-time parallel remote rendering for mobile devices using graphics processing units},
author={Yoo, W. and Shi, S. and Jeon, W.J. and Nahrstedt, K. and Campbell, R.H.},
booktitle={Multimedia and Expo (ICME), 2010 IEEE International Conference on},
pages={902–907},
issn={1945-7871},
organization={IEEE}
}
Demand for 3D visualization is increasing in mobile devices as users have come to expect more realistic immersive experiences. However, limited networking and computing resources on mobile devices remain challenges. A solution is to have a proxy-based framework that offloads the burden of rendering computation from mobile devices to more powerful servers. We present the implementation of a framework for parallel remote rendering using commodity Graphics Processing Units (GPUs) in the proxy servers. Experiments show that this framework substantially improves the performance of rendering computation of 3D video.
April 9, 2011 by hgpu