Depth-of-Field Blur Effects for First-Person Navigation in Virtual Environments
INRIA, Issy-les-Moulineaux
IEEE Computer Graphics and Applications, 2008
@article{hillaire2008depth,
title={Depth-of-field blur effects for first-person navigation in virtual environments},
author={Hillaire, S. and L{‘e}cuyer, A. and Cozot, R. and Casiez, G.},
journal={Computer Graphics and Applications, IEEE},
volume={28},
number={6},
pages={47–55},
issn={0272-1716},
year={2008},
publisher={IEEE}
}
Depth-of-field blur effects are well-known depth cues in human vision. Computer graphics pipelines added DOF effects early to enhance imagery realism, but real-time VR applications haven’t yet introduced visual blur effects. The authors describe new techniques to improve blur rendering and report experimental results from a prototype video game implementation.
April 9, 2011 by hgpu