Depth-of-Field Blur Effects for First-Person Navigation in Virtual Environments
INRIA, Issy-les-Moulineaux
IEEE Computer Graphics and Applications, 2008
Depth-of-field blur effects are well-known depth cues in human vision. Computer graphics pipelines added DOF effects early to enhance imagery realism, but real-time VR applications haven’t yet introduced visual blur effects. The authors describe new techniques to improve blur rendering and report experimental results from a prototype video game implementation.
April 9, 2011 by hgpu