3528

Depth-of-Field Blur Effects for First-Person Navigation in Virtual Environments

Sebastien Hillaire, Anatole Lecuyer, Remi Cozot, Gery Casiez
INRIA, Issy-les-Moulineaux
IEEE Computer Graphics and Applications, 2008

@article{hillaire2008depth,

   title={Depth-of-field blur effects for first-person navigation in virtual environments},

   author={Hillaire, S. and L{‘e}cuyer, A. and Cozot, R. and Casiez, G.},

   journal={Computer Graphics and Applications, IEEE},

   volume={28},

   number={6},

   pages={47–55},

   issn={0272-1716},

   year={2008},

   publisher={IEEE}

}

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Depth-of-field blur effects are well-known depth cues in human vision. Computer graphics pipelines added DOF effects early to enhance imagery realism, but real-time VR applications haven’t yet introduced visual blur effects. The authors describe new techniques to improve blur rendering and report experimental results from a prototype video game implementation.
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