Mark W. Stephenson, Ram Rangan
November 29, 2020 by
hgpuZhen-Jia Pang, Ruo-Ze Liu, Zhou-Yu Meng, Yi Zhang, Yang Yu, Tong Lu
Iuliia Kotseruba, John K. Tsotsos
Wolfgang Engel (editor)
Tags: 3D Graphics and Realism, Book, Computer science, CUDA, DirectCompute, DirectX, Games, nVidia, OpenCL, OpenGL, Rendering, Visualization
Craig McMillan, Emma Hart, Kevin Chalmers
Jesus Robledo, Jonathan Leloux, Eduardo Lorenzo
Martin Watt, Erwin Coumans, George ElKoura, Ronald Henderson, Manuel Kraemer, Jeff Lait, James Reinders
Abu Asaduzzaman, Hin Y. Lee