GPU accelerated preprocessing for potential-visible set
Fac. of Inf. Sci. & Technol., NingBo Univ., NingBo, China
IEEE 10th International Conference on Computer-Aided Industrial Design & Conceptual Design, 2009. CAID & CD 2009
@conference{liu2009gpu,
title={GPU accelerated preprocessing for potential-visible set},
author={Liu, B. and Liu, Z. and Lan, Y.},
booktitle={Computer-Aided Industrial Design & Conceptual Design, 2009. CAID & CD 2009. IEEE 10th International Conference on},
pages={957–962},
organization={IEEE}
}
A pre-processing technique for potential-visible set of the region of the great 3D scenes by using the highly processing power, parallelism and general-purpose computation of GPU is presented. The precision of scene segmentation and maximum error are used to adjust the computing speed and the accuracy of the potential visible set and the required storage space, which could deeply decrease the cost of the calculation of the general region’s PVS. The result demonstrated our novel algorithm can provide a good complete solution for the calculation of the visible objects in the complex game scenes and reduce the geometric data is sent to the rendering pipeline largest possibly.
April 27, 2011 by hgpu