Improving the Performance of a Ray Tracing Algorithm Using a GPU

Santiago Cioli, Gonzalo Ordeix, Eduardo Fernandez, Martin Pedemonte, Pablo Ezzatti
XXIX International Conference of the Chilean Computer Science Society (SCCC), 2010


   title={Improving the Performance of a Ray Tracing Algorithm Using a GPU},

   author={Cioli, S. and Ordeix, G. and Fernandez, E. and Pedemonte, M. and Ezzatti, P.},

   booktitle={Chilean Computer Science Society (SCCC), 2010 XXIX International Conference of the},





Source Source   



This article presents the application of parallel computing techniques using a Graphics Processing Unit (GPU)in order to improve the computational efficiency of a ray tracing algorithm. Three different GPU implementations of the ray tracing algorithm are presented. The experimental evaluation of the proposed methods demonstrates that a significant reduction of the computing time can be obtained when compared with a CPU implementation, making a step forward to the real-time calculation of scene brightness on desktop computers.
No votes yet.
Please wait...

* * *

* * *

HGPU group © 2010-2021 hgpu.org

All rights belong to the respective authors

Contact us: