Improving the Performance of a Ray Tracing Algorithm Using a GPU
XXIX International Conference of the Chilean Computer Science Society (SCCC), 2010
@conference{cioli2010improving,
title={Improving the Performance of a Ray Tracing Algorithm Using a GPU},
author={Cioli, S. and Ordeix, G. and Fernandez, E. and Pedemonte, M. and Ezzatti, P.},
booktitle={Chilean Computer Science Society (SCCC), 2010 XXIX International Conference of the},
pages={11–20},
issn={1522-4902},
organization={IEEE}
}
This article presents the application of parallel computing techniques using a Graphics Processing Unit (GPU)in order to improve the computational efficiency of a ray tracing algorithm. Three different GPU implementations of the ray tracing algorithm are presented. The experimental evaluation of the proposed methods demonstrates that a significant reduction of the computing time can be obtained when compared with a CPU implementation, making a step forward to the real-time calculation of scene brightness on desktop computers.
April 29, 2011 by hgpu