Real Time Feature-Based Parallel Morphing in GPU Applied to Texture-Based Animation
Dept. de Cienc. da Comput., Univ. Fed. Fluminense, Niteroi, Brazil
16th International Conference on Systems, Signals and Image Processing, 2009. IWSSIP 2009
@inproceedings{zamith2009real,
title={Real Time Feature-Based Parallel Morphing in GPU Applied to Texture-Based Animation},
author={Zamith, M. and Montenegro, A. and Passos, E. and Clua, E. and Conci, A. and Leal-Toledo, R. and Mour{~a}o, P.T.},
booktitle={Systems, Signals and Image Processing, 2009. IWSSIP 2009. 16th International Conference on},
pages={1–4},
organization={IEEE},
year={2009}
}
In this work we propose a real time 2D parallel feature-based for image morphing and warping algorithm fully implemented in GPU (Graphics Processing Units). We applied the proposed algorithm to animate the appearance of a 3D character’s face by morphing its texture map. We compared the performance of the proposed algorithm with the sequential version implemented in CPU and the results have shown that the method is promising, being scalable on the number of features.
May 14, 2011 by hgpu