GPU-Based Distance Map Calculation for Vector Field Haptic Rendering
Comput. Vision Lab., Eidgenossische Technische Hochschule (ETH), Zurich
Second Joint EuroHaptics Conference, 2007 and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems. World Haptics 2007
@inproceedings{barlit2007gpu,
title={GPU-based distance map calculation for vector field haptic rendering},
author={Barlit, A. and Harders, M.},
booktitle={EuroHaptics Conference, 2007 and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems. World Haptics 2007. Second Joint},
pages={589–590},
year={2007},
organization={IEEE}
}
Our current research focuses on haptically assisted fragment reassembly. To this end, we examined vector field methods for handling collisions of complex, non-convex, rigid objects as well as for haptic rendering. A GPU-based approach is used to pre-compute 3D Voronoi cells. Furthermore, inside/outside information, normals and distances to object surfaces are determined on a sample grid.
May 18, 2011 by hgpu