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A Reverse-Projecting Pixel-Level Painting Algorithm

Gang Dang, Zhi-Quan Cheng
Sch. of Comput. Sci., Nat. Univ. of Defense Technol., Changsha, China
Fifth International Conference on Image and Graphics, 2009. ICIG ’09

@inproceedings{dang2009reverse,

   title={A Reverse-Projecting Pixel-Level Painting Algorithm},

   author={Dang, G. and Cheng, Z.Q.},

   booktitle={2009 Fifth International Conference on Image and Graphics},

   pages={581–585},

   year={2009},

   organization={IEEE}

}

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Traditional Texturing using a set of two dimensional image maps is an established and widespread practice. However, it is difficult to parameterize a model in texture space, particularly with representations such as implicit surfaces, subdivision surfaces, and very dense or detailed polygonal meshes. Based on an adaptive octree textures definition, this paper proposes a direct reverse-projecting pixel-level painting approach which has less storage requirements to general octree textures maps. In addition, it depends on texture lookup in the GPU, which particularly lookup faster than the Non-GPU program.
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