A Reverse-Projecting Pixel-Level Painting Algorithm

Gang Dang, Zhi-Quan Cheng
Sch. of Comput. Sci., Nat. Univ. of Defense Technol., Changsha, China
Fifth International Conference on Image and Graphics, 2009. ICIG ’09


   title={A Reverse-Projecting Pixel-Level Painting Algorithm},

   author={Dang, G. and Cheng, Z.Q.},

   booktitle={2009 Fifth International Conference on Image and Graphics},





Source Source   



Traditional Texturing using a set of two dimensional image maps is an established and widespread practice. However, it is difficult to parameterize a model in texture space, particularly with representations such as implicit surfaces, subdivision surfaces, and very dense or detailed polygonal meshes. Based on an adaptive octree textures definition, this paper proposes a direct reverse-projecting pixel-level painting approach which has less storage requirements to general octree textures maps. In addition, it depends on texture lookup in the GPU, which particularly lookup faster than the Non-GPU program.
No votes yet.
Please wait...

* * *

* * *

HGPU group © 2010-2019 hgpu.org

All rights belong to the respective authors

Contact us: