Legolizer: A Real-Time System for Modeling and Rendering LEGO Representations of Boundary Models
Inst. de Inf., UFRGS, Porto Alegre, Brazil
XXII Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI), 2009
@inproceedings{silva2009legolizer,
title={Legolizer: A Real-Time System for Modeling and Rendering LEGO Representations of Boundary Models},
author={Silva, L.F.M.S. and Pamplona, V.F. and Comba, J.L.D.},
booktitle={Computer Graphics and Image Processing (SIBGRAPI), 2009 XXII Brazilian Symposium on},
pages={17–23},
year={2009},
organization={IEEE}
}
In this work we propose a method for converting triangular meshes into LEGO bricks through a voxel representation of boundary meshes. We present a novel voxelization approach that uses points sampled from a surface model to define which cubes (voxels) and their associated colors will compose the model. All steps of the algorithm were implemented on the GPU and real-time performance was achieved with satisfactory volumetric resolutions. Rendering results are illustrated using realistic graphics techniques such as screen space ambient occlusion and irradiance maps.
June 18, 2011 by hgpu
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