4481

Generating and Rendering Procedural Clouds in Real Time on Programmable 3D Graphics Hardware

M. Mahmud Hasan, M. Sazzad Karim, Emdad Ahmed
ReliSource Technologies Ltd.
IEEE 9th International Multitopic Conference, INMIC 2005, 2005

@inproceedings{hasan2005generating,

   title={Generating and Rendering Procedural Clouds in Real Time on Programmable 3D Graphics Hardware},

   author={Hasan, M.M. and Karim, S. and Ahmed, E.},

   booktitle={9th International Multitopic Conference, IEEE INMIC 2005},

   pages={1–6},

   organization={IEEE},

   year={2005}

}

Download Download (PDF)   View View   Source Source   

1737

views

This paper discusses a process of generating and rendering procedural clouds for 3D environments using programmable 3D graphics hardware. Cloud texture generation is performed using Perlin noise and turbulence functions. Our implementation is done in OpenGL supported GPUs with programmable vertex & fragment processing pipeline that supports OpenGL shading language (GLSL). We have performed a performance benchmark against other existing implementations and found very convincing results, as our approach yields greater FPS than those reported earlier in the literature, as well as our solution is platform independent and portable. The technique can be used in real-time graphics applications, games, film special effects and visual simulations etc.
No votes yet.
Please wait...

* * *

* * *

HGPU group © 2010-2024 hgpu.org

All rights belong to the respective authors

Contact us: