An introductory tour of interactive rendering
Autodesk, Inc.
IEEE Computer Graphics and Applications, 2006
@article{haines2006introductory,
title={An introductory tour of interactive rendering},
author={Haines, E.},
journal={IEEE Computer Graphics and Applications},
pages={76–87},
year={2006},
publisher={Published by the IEEE Computer Society}
}
Given the depth and breadth of the field of interactive rendering, an article summarizing all the significant algorithms and hardware developments in the past few years would become a long yet shallow litany of taxonomies and terms. Instead, the author uses a selection of topics from various areas to illustrate this central theme: the influence of 3D graphics hardware on algorithm design. This article provides an understanding of consumer-level personal graphics processors and a sense of how different algorithms are developed in response to their capabilities.
June 29, 2011 by hgpu