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Utilising OpenCL Framework for Ray-Tracing Acceleration

Pavel Hradsky
Czech Technical University in Prague, Faculty of Electrical Engineering
Czech Technical University, 2011

@article{hradsky2011utilising,

   title={Utilising OpenCL Framework for Ray-Tracing Acceleration},

   author={Hradsk{`y}, B.P.},

   journal={Computer Graphics},

   year={2011}

}

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Modern graphics accelerators do not serve for classic computer games graphics computation accelerations only any more. Their highly parallel architectures enable their use in a broad spectrum of calculations. Because of the release of the OpenCL library and our interest in ray-tracing, we decided to show that ray-tracing is feasible not only on a multi-core processor but also on an ordinary graphics card. Our thesis first compares OpenCL to the other similar libraries and then illustrates its use. For ray-tracing we selected two acceleration structures — the uniform grids and bounding volume hierarchies. We implement their construction and traversal in C++ and OpenCL. In the end of the thesis, we measure which of them and on what architecture performs better.
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