Triangular mesh simplification on the GPU
Department of Computer Science and Technology, University of Peloponnese
NASAGEM Geometry Processing Workshop, Computer Graphics International, 2013
@article{papageorgiou2013triangular,
title={Triangular mesh simplification on the GPU},
author={Papageorgiou, Alexandros and Platis, Nikos},
year={2013}
}
We present a simplification algorithm for triangular meshes, implemented on the GPU. The algorithm performs edge collapses driven by a quadric error metric. It uses data parallelism as provided by OpenCL and has no sequential segments in its main iterative structure in order to fully exploit the processing power of the GPU. Our implementation produces results faster than a corresponding sequential implementation and the resulting models are of comparable quality.
July 5, 2013 by hgpu