9797

Triangular mesh simplification on the GPU

Alexandros Papageorgiou, Nikos Platis
Department of Computer Science and Technology, University of Peloponnese
NASAGEM Geometry Processing Workshop, Computer Graphics International, 2013

@article{papageorgiou2013triangular,

   title={Triangular mesh simplification on the GPU},

   author={Papageorgiou, Alexandros and Platis, Nikos},

   year={2013}

}

Download Download (PDF)   View View   Source Source   

3389

views

We present a simplification algorithm for triangular meshes, implemented on the GPU. The algorithm performs edge collapses driven by a quadric error metric. It uses data parallelism as provided by OpenCL and has no sequential segments in its main iterative structure in order to fully exploit the processing power of the GPU. Our implementation produces results faster than a corresponding sequential implementation and the resulting models are of comparable quality.
No votes yet.
Please wait...

* * *

* * *

HGPU group © 2010-2024 hgpu.org

All rights belong to the respective authors

Contact us: