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Posts

Jul, 7

FluidFFT: common API (C++ and Python) for Fast Fourier Transform HPC libraries

The Python package fluidfft provides a common Python API for performing Fast Fourier Transforms (FFT) in sequential, in parallel and on GPU with different FFT libraries (FFTW, P3DFFT, PFFT, cuFFT). fluidfft is a comprehensive FFT framework which allows Python users to easily and efficiently perform FFT and the associated tasks, such as as computing linear […]
Jul, 7

An Efficient Dispatcher for Large Scale GraphProcessing on OpenCL-based FPGAs

High parallel framework has been proved to be very suitable for graph processing. There are various work to optimize the implementation in FPGAs, a pipeline parallel device. The key to make use of the parallel performance of FPGAs is to process graph data in pipeline model and take advantage of on-chip memory to realize necessary […]
Jul, 5

Beyond Straightforward Vectorization of Lightweight Data Compression Algorithms for Larger Vector Sizes

Data as well as hardware characteristics are two key aspects for efficient data management. This holds in particular for the field of in-memory data processing. Aside from increasing main memory capacities, efficient in-memory processing benefits from novel processing concepts based on lightweight compressed data. Thus, an active research field deals with the adaptation of new […]
Jul, 5

Exploration of Low Numeric Precision Deep Learning Inference Using Intel FPGAs

CNNs have been shown to maintain reasonable classification accuracy when quantized to lower precisions. Quantizing to sub 8-bit activations and weights can result in accuracy falling below an acceptable threshold. Techniques exist for closing the accuracy gap of limited numeric precision typically by increasing computation. This results in a trade-off between throughput and accuracy and […]
Jul, 5

Evaluating the Efficiency of CPUs, GPUs and FPGAs on a Near-Duplicate Document Detection Via OpenCL

Discovering identical or near-identical items is urgently important in many applications such as Web crawling since it drastically reduces the text processing costs. Simhash is a widely used technique, able to attribute a bit-string identity to a text, such that similar texts have similar identities. In this study, a real-time solution for a simhash calculation […]
Jul, 5

A Survey on Agent-based Simulation using Hardware Accelerators

Due to decelerating gains in single-core CPU performance, computationally expensive simulations are increasingly executed on highly parallel hardware platforms. Agent-based simulations, where simulated entities act with a certain degree of autonomy, frequently provide ample opportunities for parallelisation. Thus, a vast variety of approaches proposed in the literature demonstrated considerable performance gains using hardware platforms such […]
Jul, 5

XGBoost: Scalable GPU Accelerated Learning

We describe the multi-GPU gradient boosting algorithm implemented in the XGBoost library. Our algorithm allows fast, scalable training on multi-GPU systems with all of the features of the XGBoost library. We employ data compression techniques to minimise the usage of scarce GPU memory while still allowing highly efficient implementation. Using our algorithm we show that […]
Jul, 1

Directive-Based, High-Level Programming and Optimizations for High-Performance Computing with FPGAs

Reconfigurable architectures like Field Programmable Gate Arrays (FPGAs) have been used for accelerating computations from several domains because of their unique combination of flexibility, performance, and power efficiency. However, FPGAs have not been widely used for high-performance computing, primarily because of their programming complexity and difficulties in optimizing performance. In this paper, we present a […]
Jul, 1

Analysis-driven Engineering of Comparison-based Sorting Algorithms on GPUs

We study the relationship between memory accesses, bank conflicts, thread multiplicity (also known as over-subscription) and instruction-level parallelism in comparison-based sorting algorithms for Graphics Processing Units (GPUs). We experimentally validate a proposed formula that relates these parameters with asymptotic analysis of the number of memory accesses by an algorithm. Using this formula we analyze and […]
Jul, 1

Reducing the Cost of Heuristic Generation with Machine Learning

The space of compile-time transformations and or run-time options which can improve the performance of a given code is usually so large as to be virtually impossible to search in any practical time-frame. Thus, heuristics are leveraged which can suggest good but not necessarily best configurations. Unfortunately, since such heuristics are tightly coupled to processor […]
Jul, 1

Ray-traced Radiative Transfer on Massively Threaded Architectures

In this thesis, I apply techniques from the field of computer graphics to ray tracing in astrophysical simulations, and introduce the GRACE software library. This is combined with an extant radiative transfer solver to produce a new package, TARANIS. It allows for fully-parallel particle updates via per-particle accumulation of rates, followed by a forward Euler […]
Jul, 1

Compiler Fuzzing through Deep Learning

Random program generation – fuzzing – is an effective technique for discovering bugs in compilers but successful fuzzers require extensive development effort for every language supported by the compiler, and often leave parts of the language space untested. We introduce DeepSmith, a novel machine learning approach to accelerating compiler validation through the inference of generative […]

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