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Posts

Aug, 1

Silhouette Smoothing for Real-Time Rendering of Mesh Surfaces

Coarse piecewise linear approximation of surfaces causes the undesirable polygonal appearance of silhouettes. We present an efficient method for smoothing the silhouettes of coarse triangle meshes using efficient 3D curve reconstruction and simple local remeshing. It does not assume the availability of a fine mesh and generates only a moderate amount of additional data at […]
Jul, 31

Noise-resistant fitting for spherical harmonics

Spherical harmonic (SH) basis functions have been widely used for representing spherical functions in modeling various illumination properties. They can compactly represent low-frequency spherical functions. However, when the unconstrained least square method is used for estimating the SH coefficients of a hemispherical function, the magnitude of these SH coefficients could be very large. Hence, the […]
Jul, 31

Blind image deconvolution algorithm on NVIDIA CUDA platform

Advanced image processing algorithms usually require high computing performance. Today’s personal computers (PCs) offer satisfying resources for implementation of image processing tasks. However, as the image processing techniques are becoming more and more complex other implementation possibilities have to be searched. Since image processing algorithms usually comply with the Single Instruction Multiple Data (SIMD) model, […]
Jul, 31

An efficient stochastic approach to groupwise non-rigid image registration

The groupwise approach to non-rigid image registration, solving the dense correspondence problem, has recently been shown to be a useful tool in many applications, including medical imaging, automatic construction of statistical models of appearance and analysis of facial dynamics. Such an approach overcomes limitations of traditional pairwise methods but at a cost of having to […]
Jul, 31

Interactive Rendering of Dynamic Geometry

Fluid simulations typically produce complex three-dimensional (3D) isosurfaces whose geometry and topology change over time. The standard way of representing such "dynamic geometry" is by a set of isosurfaces that are extracted individually at certain time steps. An alternative strategy is to represent the whole sequence as a four-dimensional (4D) tetrahedral mesh. The isosurface at […]
Jul, 31

Real-time foreground segmentation on GPUs using local online learning and global graph cut optimization

This paper is to address the problem of foreground separation from the background modeling perspective. In particular, we deal with the difficult scenarios where the background texture might change spatially and temporally. A novel approach is proposed that incorporates a pixel-based online learning method to adapt to temporal background changes promptly, together with a graph […]
Jul, 31

Fully 3-D List-Mode OSEM Accelerated by Graphics Processing Units

Advanced list-mode image reconstruction algorithms such as fully 3D list-mode ordered-subset expectation maximization (OSEM) are needed to exploit the potential performance of high-resolution PET systems with depth-of-interaction capabilities. However, such algorithms are computationally intensive. With the aim to accelerate list-mode 3D-OSEM, we investigated the use of graphics processing units (GPUs). Primarily designed to deliver high-definition […]
Jul, 31

STREAMIT: Dynamic visualization and interactive exploration of text streams

Text streams demand an effective, interactive, and on-the-fly method to explore the dynamic and massive data sets, and meanwhile extract valuable information for visual analysis. In this paper, we propose such an interactive visualization system that enables users to explore streaming-in text documents without prior knowledge of the data. The system can constantly incorporate incoming […]
Jul, 31

A Real-Time ProCam System for Interaction with Chinese Ink-and-Wash Cartoons

This poster describes our recently developed real-time projector-camera system for interaction with Chinese Ink-and-Wash Cartoons. We implement a real-time interactive water simulation under the acceleration of GPU, together with a sensing subsystem using computer vision techniques. Combined with Chinese stylized fish rendered in process, the system provides real-time interactions with traditional Chinese paintings. By stirring […]
Jul, 31

Power-efficient medical image processing using PUMA

Graphics processing units (GPUs) are becoming an increasingly popular platform to run applications that require a high computation throughput. They are limited, however, by memory bandwidth and power and, as such, cannot always achieve their full potential. This paper presents the PUMA architecture; a domain specific accelerator designed specifically for medical imaging applications, but with […]
Jul, 31

Light propagation for mixed polygonal and volumetric data

Some applications require scenes mixing polygonal and volumetric objects and shadows make the scenes more realistic. This paper describes a shadow algorithm for mixed polygonal and volumetric data, including the generation of soft shadows for area light sources. Our volume shader leverages advanced graphics GPU for an accelerated and feasible solution. The shadow and soft […]
Jul, 30

Towards a More Efficient Use of GPUs

This paper presents a new proposal of use for GPUs in which more than one job can be executed simultaneously in a single GPU. The requirements for this are provided and a performance evaluation for such a new scenario is also presented. Finally the results of these performance measurements are analyzed and the paper is […]

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