5038

Posts

Jul, 30

Interactive Point-Based Rendering of Higher-Order Tetrahedral Data

Computational simulations frequently generate solutions defined over very large tetrahedral volume meshes containing many millions of elements. Furthermore, such solutions may often be expressed using non-linear basis functions. Certain solution techniques, such as discontinuous Galerkin methods, may even produce non-conforming meshes. Such data is difficult to visualize interactively, as it is far too large to […]
Jul, 30

Online video synthesis for removing occluding objects using multiple uncalibrated cameras via plane sweep algorithm

We present an online rendering system which removes occluding objects in front of the objective scene from an input video using multiple videos taken with multiple cameras. To obtain geometrical relations between all cameras, we use projective grid space (PGS) defined by epipolar geometry between two basis cameras. Then we apply plane-sweep algorithm for generating […]
Jul, 30

3D-color video camera

We introduce a design of a coded light-based 3D color video camera optimized for build up cost as well as accuracy in depth reconstruction and acquisition speed. The components of the system include a monochromatic camera and an off-the-shelf LED projector synchronized by a miniature circuit. The projected patterns are captured and processed at a […]
Jul, 30

Real-time image-based rendering system for virtual city based on image compression technique and eigen texture method

Computer modeling of a large-scale scene such as a city becomes an important topic for computer vision and computer graphics research areas etc. Image-based rendering (IBR) is an effective method for expressing realistic scene, and can construct any arbitrary viewpoint by using the captured real images. However, the large size of the image database in […]
Jul, 30

Interactive Collision Detection for Deformable Models Using Streaming AABBs

We present an interactive and accurate collision detection algorithm for deformable, polygonal objects based on the streaming computational model. Our algorithm can detect all possible pairwise primitive-level intersections between two severely deforming models at highly interactive rates. In our streaming computational model, we consider a set of axis aligned bounding boxes (AABBs) that bound each […]
Jul, 30

Articulated object tracking by rendering consistent appearance parts

We describe a general methodology for tracking 3-dimensional objects in monocular and stereo video that makes use of GPU-accelerated filtering and rendering in combination with machine learning techniques. The method operates on targets consisting of kinematic chains with known geometry. The tracked target is divided into one or more areas of consistent appearance. The appearance […]
Jul, 30

Dense Photometric Stereo: A Markov Random Field Approach

We address the problem of robust normal reconstruction by dense photometric stereo, in the presence of complex geometry, shadows, highlight, transparencies, variable attenuation in light intensities, and inaccurate estimation in light directions. The input is a dense set of noisy photometric images, conveniently captured by using a very simple set-up consisting of a digital video […]
Jul, 30

A parallel accelerator for semantic search

Semantic text analysis is a technique used in advertisement placement, cognitive databases and search engines. With increasing amounts of data and stringent response-time requirements, improving the underlying implementation of semantic analysis becomes critical. To this end, we look at Supervised Semantic Indexing (SSI), a recently proposed algorithm for semantic analysis. SSI ranks a large number […]
Jul, 30

Real-time voxelization for complex polygonal models

In this paper, we present an efficient voxelization algorithm for complex polygonal models by exploiting newest programmable graphics hardware. We first convert the model into three discrete voxel spaces according to its surface orientation. The resultant voxels are encoded as 2D textures and stored in three intermediate sheet buffers called directional sheet buffers. These buffers […]
Jul, 29

A 3D radiative transfer framework: XIII. OpenCL implementation

We discuss an implementation of our 3D radiative transfer (3DRT) framework with the OpenCL paradigm for general GPU computing. We implement the kernel for solving the 3DRT problem in Cartesian coordinates with periodic boundary conditions in the horizontal $(x,y)$ plane, including the construction of the nearest neighbor $Lstar$ and the operator splitting step. We present […]
Jul, 29

Computational wave optics library for C++: CWO++ library

Diffraction calculations, such as the angular spectrum method, and Fresnel diffractions, are used for calculating scalar light propagation. The calculations are used in wide-ranging optics fields: for example, computer generated holograms (CGHs), digital holography, diffractive optical elements, microscopy, image encryption and decryption, three-dimensional analysis for optical devices and so on. However, increasing demands made by […]
Jul, 29

Tracking 3d Pose of Rigid Object by Sparse Template Matching

Tracking 3d pose of a known object is one of the most important problems in computer vision. This paper proposes an appearance-based approach to this problem by combining the sparse template matching and the particle filter. Although the combination of them has already been discussed for 2d tracker, it has not been applied for efficient […]

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