Posts
Jul, 20
Stencil shadow volumes for complex and deformable objects
We present a real-time shadow method based on the shadow volume that exploits capabilities of the modern graphics cards. The algorithm is primarily created for casting shadows of highly concave complex objects such as trees. For those objects, silhouette calculation that is usually preformed by other shadow volume algorithms is complicated and poorly justified. Instead […]
Jul, 20
Image spatial diffusion on GPUs
Image spatial diffusion targets on blurring small discontinuities while sharpening distinct edges. We propose two GPU-based methods to efficient generate content-aware spatial diffused images. In the first method, we apply an enhanced bilateral filter on the input image. Our filter adopts a spatial weight kernel in the form of an inverted Gaussian. This inverted-Gaussian-spatial bilateral […]
Jul, 20
Low-overhead diskless checkpoint for hybrid computing systems
As the size of new supercomputers scales to tens of thousands of sockets, the mean time between failures (MTBF) is decreasing to just several hours and long executions need some kind of fault tolerance method to survive failures. CheckpointRestart is a popular technique used for this purpose; but writing the state of a big scientific […]
Jul, 20
Real-Time Global Illumination for VR Applications
Real-time global illumination in VR systems enhances scene realism by incorporating soft shadows, reflections of objects in the scene, and color bleeding. The virtual light field (VLF) method enables real-time global illumination rendering in VR. The VLF has been integrated with the extreme VR system for real-time GPU-based rendering in a cave automatic virtual environment.
Jul, 20
Cue-independent extending inverse kinematics for robust pose estimation in 3D point clouds
While monocular gesture recognition slowly reaches maturity, the inclusion of 3D gestures remains a challenge. In order to enable robust and versatile depth-enabled gestures, a depth-image based tracking approach is developed. Using a model-based annealing particle filter approach, the pose of a single subject is retrieved and tracked over longer image and motion sequences. Other […]
Jul, 19
Evolutionary Quantum Logic Synthesis of Boolean Reversible Logic Circuits Embedded in Ternary Quantum Space using Heuristics
It has been experimentally proven that realizing universal quantum gates using higher-radices logic is practically and technologically possible. We developed a Parallel Genetic Algorithm that synthesizes Boolean reversible circuits realized with a variety of quantum gates on qudits with various radices. In order to allow synthesizing circuits of medium sizes in the higher radix quantum […]
Jul, 19
GPU-based fast Monte Carlo simulation for radiotherapy dose calculation
Monte Carlo (MC) simulation is commonly considered to be the most accurate dose calculation method in radiotherapy. However, its efficiency still requires improvement for many routine clinical applications. In this paper, we present our recent progress towards the development a GPU-based MC dose calculation package, gDPM v2.0. It utilizes the parallel computation ability of a […]
Jul, 19
Massively parallelized replica-exchange simulations of polymers on GPUs
We discuss the advantages of parallelization by multithreading on graphics processing units (GPUs) for parallel tempering Monte Carlo computer simulations of an exemplified bead-spring model for homopolymers. Since the sampling of a large ensemble of conformations is a prerequisite for the precise estimation of statistical quantities such as typical indicators for conformational transitions like the […]
Jul, 19
Hardware-assisted feature analysis and visualization of procedurally encoded multifield volumetric data
We take a new approach to interactive visualization and feature detection of large scalar, vector, and multifield computational fluid dynamics data sets that is also well suited for meshless CFD methods. Radial basis functions (RBFs) are used to procedurally encode both scattered and irregular gridded scalar data sets. The RBF encoding creates a complete, unified, […]
Jul, 19
EQUIPE: Parallel equivalence checking with GP-GPUs
Combinational equivalence checking (CEC) is a mainstream application in Electronic Design Automation used to determine the equivalence between two combinational netlists. Tools performing CEC are widely deployed in the design flow to determine the correctness of synthesis transformations and optimizations. One of the main limitations of these tools is their scalability, as industrial scale designs […]
Jul, 19
System integration of FastSPECT III, a dedicated SPECT rodent-brain imager based on BazookaSPECT detector technology
FastSPECT III is a stationary, single-photon emission computed tomography (SPECT) imager designed specifically for imaging and studying neurological pathologies in rodent brain, including Alzheimer’s and Parkinsons’s disease. Twenty independent BazookaSPECT [1] gamma-ray detectors acquire projections of a spherical field of view with pinholes selected for desired resolution and sensitivity. Each BazookaSPECT detector comprises a columnar […]
Jul, 19
Discrete fourier transform on multicore
This article gives an overview on the techniques needed to implement the discrete Fourier transform (DFT) efficiently on current multicore systems. The focus is on Intel-compatible multicores, but we also discuss the IBM Cell and, briefly, graphics processing units (GPUs). The performance optimization is broken down into three key challenges: parallelization, vectorization, and memory hierarchy […]