Particle-Based Fluid Simulation on the GPU
Stony Brook University
Computational Science ICCS 2006 (2006), pp. 228-235.
Large scale particle-based fluid simulation is important to both the scientific and computer graphics communities. In this paper, we explore the effectiveness of implementing smoothed particle hydrodynamics on the streaming architecture of a GPU. A dynamic quadtree structure is proposed to accelerate the computation of inter-particle forces. Our method readily extends to higher dimensions without undue increase in memory or computation costs. We show that a GPU implementation runs nearly an order of magnitude faster than our CPU version for large problem sizes.
November 8, 2010 by hgpu
Your response
You must be logged in to post a comment.