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Parallel spatial data structures for interactive rendering

Ismael Garcia Fernandez
Universitat de Girona, Departament d’Informatica, Matematica i Estadistica
Universitat de Girona, 2013

@article{garcia2012parallel,

   title={Parallel spatial data structures for interactive rendering},

   author={Garc{‘i}a Fern{‘a}ndez, Ismael and others},

   year={2012},

   publisher={Universitat de Girona}

}

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The main question explored in this thesis is how to define novel parallel random-access data structures for surface and image spatial data with efficient construction, storage, and query memory access patterns. Our main contribution is a set of parallel-efficient methods to evaluate irregular, sparse or even implicit geometries and textures in different applications: a method to decouple shape and shading details from high-resolution meshes, mapping them interactively onto lower resolution simpler domains; an editable framework to map highresolution meshes to simpler cube-based domains, generating a parallel-friendly quad-based representation; a new parallel hashing scheme compacting spatial data with high load factors, which has the unique advantage of exploiting spatial coherence in input data and access patterns.
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