Applications
C. R. Salama
Tags: 3D Graphics and Realism, Computer science, nVidia, nVidia GeForce 8800 GTX, OpenGL, Raytracing, Rendering
October 28, 2010 by hgpu
Recent source codes
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Most viewed papers (last 30 days)
- Revealing NVIDIA Closed-Source Driver Command Streams for CPU-GPU Runtime Behavior Insight
- CuTeGen: An LLM-Based Agentic Framework for Generation and Optimization of High-Performance GPU Kernels using CuTe
- MegaTrain: Full Precision Training of 100B+ Parameter Large Language Models on a Single GPU
- Evaluating CUDA Tile for AI Workloads on Hopper and Blackwell GPUs
- Agentic Code Optimization via Compiler-LLM Cooperation
- FACT: Compositional Kernel Synthesis with a Three-Stage Agentic Workflow
- DITRON: Distributed Multi-level Tiling Compiler for Parallel Tensor Programs
- DVM: Real-Time Kernel Generation for Dynamic AI Models
- ARGUS: Agentic GPU Optimization Guided by Data-Flow Invariants
- Kernel-Smith: A Unified Recipe for Evolutionary Kernel Optimization
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