Applications
C. R. Salama
Tags: 3D Graphics and Realism, Computer science, nVidia, nVidia GeForce 8800 GTX, OpenGL, Raytracing, Rendering
October 28, 2010 by hgpu
Recent source codes
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Most viewed papers (last 30 days)
- Compiler-Grounded Hierarchical Diagnosis for LLM-Based Triton Kernel Optimization
- Harness Engineering for LLM-Driven GPU Kernel Generation
- FlashPDE: A Drop-In Fused Triton Operator Library for Neural PDE Solvers
- NVIDIA-labs OO Agents: Native Python Object-Oriented Agents
- PortLBM: A Portable Lattice Boltzmann Tool Leveraging SYCL on AMD, NVIDIA, and Intel GPUs
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