Counting and Occurrence Sort for GPUs using an Embedded Language
Dept, of Computer Science and Engineering, Chalmers University of Technology
FHPC, 2013
@article{svenningsson2013counting,
title={Counting and Occurrence Sort for GPUs using an Embedded Language},
author={Svenningsson, Josef and Svensson, Bo Joel and Sheeran, Mary},
year={2013}
}
This paper investigates two sorting algorithms: counting sort and a variation, occurrence sort, which also removes duplicate elements, and examines their suitability for running on the GPU. The duplicate removing variation turns out to have a natural functional, dataparallel implementation which makes it particularly interesting for GPUs. The algorithms are implemented in Obsidian, a high-level domain specific language for GPU programming. Measurements show that our implementations in many cases outperform the sorting algorithm provided by the library Thrust. Furthermore, occurrence sort is another factor of two faster than ordinary counting sort. We conclude that counting sort is an important contender when considering sorting algorithms for the GPU, and that occurrence sort is highly preferable when applicable. We also show that Obsidian can produce very competitive code.
July 30, 2013 by hgpu